Tutorials for creative minds

TrappCG is the New revision of Traptcg.com.  The tutorials on TrappCG will be complete projects.  This direction is to teach not only the tools of each software, but also to develop the skills and Imagination to create your own projects.  Each project will be broken down into multiple videos.

 

Programs covered: Autodesk 3D Studio Max, Blender, Adobe Photoshop, Adobe Illustrator, Adobe After Effects

Recent Resources posts

Shattered Time

Introduction To Blender

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Download 11 Part Tutorial Series:

This tutorial will cover:

• Learn to set up Blender's interface and navigation to work more like other 3D Software packages.

• Import a background image to be used as a reference image

• Polygon Modeling (Edit Mode) the body of an old pocket watch. Use polygon tools like extrude, inset, edge loops to model out object.

Part 1: 3D Polygon Modeling Pocket Watch

Part 2: 3D Modeling Pocket Watch Face

This tutorial will cover:

• Use Curve object (Know as Spline in other 3D packages) to create the Minutes hand and Hour Hands.

• Combine 2 or more curves together

• Use 2D Extrude to give depth to the curve (Spline)

• Duplicate objects along a spline to create the minutes and hour marks

• Parent objects (Link Objects or know as child parent relationships) in blender

• Clear objects origin to set its position along a curve (Spline)

• Use Blender text to create the time numbers

• Display wire-frame in view port on objects

• In Edit Mode Smooth by Polygon selections

Part 3: 3D Modeling Gears and screws

This tutorial will cover:

• Polygon Modeling gears and screws in blender

• Use Extra objects in blender to create pre-made gears and screws

• Import a second background for reference

• Add advanced tool bar for search bar

• Align 2 objects together using the align tool. Align Tool can be found in the space bar menu or in Object menu/

  Transform/ align objects

• Curve model (Spline Modeling) extra parts in the pocket watch

• use J shortcut key to connect two vertices together in Blender

• Learn how to dissolve an edge and not delete it

• Connect two or more edges together with bridge tool in Blender

Part 4: Materials and Textures In Blender

This tutorial will cover:

• Working with Blender Render Materials and Textures.

• User Blender Viewport render mode to see Materials and Textures that are applied to each object

• Create a light in blender

• Control blender light brightness, and fall off

• Change the color of an objects surface in Blender

• Apply a texture map in Blender

• Create a bumpy surface with texture maps

• Control Specular color and brightness with texture maps

• Use procedural textures to generate decay (Rust)

• Create duplicate textures and materials for objects in Blender

• Create a brass type material in Blender

• Apply two different materials to one object in Blender using Face (polygon) selections

Part 5:  UV Unwrapping In Blender

This tutorial will cover:

• Working with Blenders UV Unwrapping to create UV Maps for the 3D Models

• Use UV Seams to help create UV Mapping

• Set up UV Sizing and Export UV's to be edited in Adobe Photoshop

• Use Adobe Photoshop to create Diffuse, and Bump textures for 3D Models

• Create a duplicated repeating object in a circle in Photoshop

• Use Free Normal bump online software to turn an image into a normal map: cpetry.github.io/NormalMap-Online/

Part 6: Blender Fracture Tool

This tutorial will cover:

• Break up section of the 3D models

• Use paint selection tool (Edit Mode) in Blender

• Work in blenders wireframe view port mode

• Fix holes in the 3D geometry by connecting edges with bridge edge loops tool

• Fill holes buy using CTRL + F (Face Menu) Grid Fill.

• Use Blenders Cell Fracture or Fracture object to break up a 3D model

• Use Blenders proportional editing (Soft Select) to move, rotate, scale more then one vertex, edge, or face around

Part 7: Link Gears For Auto Rotation

This tutorial will cover:

• Change the direction the pocket watch is facing by using the 3D Cursor as the pivot Point

• Use Drivers to create links between gears so they all rotate at the control of one gear

• Apply rotation values to the gears

• Create sparks out of Blenders Particle systems

• Create a Halo Material (blender Render) for the Sparks

• Create a camera for blender rendering

• Add Motion Blur for rendering the Sparks

• Add Collision to 3D object to stop particles from going through them

Part 8: Animation And Lighting

This tutorial will cover:

• Create Keyframes to animate the blender camera moving around

• Use Blenders Graph Editor to modify the ease in and ease out of the animation curve

• Animate the Gears rotating

• Apply a Linear curve to the gear animation

• Add more particle systems for sparks and change their start and end times

• Build a 4 point lighting system in Blender for blenders render

• Change color and falloff of each light

Part 9: Compositing, Video Editing

This tutorial will cover:

• Work through Blender render presets and options

• Convert duplicated objects into individual objects

• Work with Blender's layer system

• Find free history video clips from https://archive.org

• Import and edit video clips in blender video editor

• Save (Render) edited video out of Blender as a .H264 video

• Add Lights for Particle sparks and animated the lights brightness

• Move particles to layer 2 for rendering

• Add collision modifiers to objects

• Cash Particle systems to hard drive

• Set up Blender Layer Render sets to render out the particles by them selves

• Render the particle sparks out as a PNG sequence

• Place the pocket watch face on Layer 3

• Set up Pocket watch face and Body on render layers for Compositor

• Set up masks in the render layers

• Use Blender Node Compositor to combine all your elements

• Use Alpha Over to combine pocket watch body, face and sparks

• Add video clip to face object in compositor

• Create a new Blender scene for creating a background

• Add background render image through the compositor

Part 10: Create Fire, Add Sound Effects

This tutorial will cover:

• Create Fire in Blender with Blender Render

• Create Particle Dust (Extra dust Sparks)

• Render fire as a PNG sequence

• Composite fire and particle dust into final scene

• Final PNG image sequence render

• Import Final PNG image sequence render into a Blender video edit time line.

• Ad Music and sound effects

• Sites for Music and Sound effects: www.freestockmusic.com, www.freesound.org, www.videocopilot.org

• Show audio ave on Blender's time line.

• Render out edit and a video

Part 11: Fixing Problems From Final Render

This tutorial will cover:

• Fix sliding textures on gears

• Fix sliding video on pocket watch face

• Fix background

• Create a new copy of each gear's material to stop texture sliding

• Apply old footage video as a texture to the pocket watch face and delete it out of the node editor.

• Adjust videos texture size to fit the face

• Create a light for the fire to cast on to the objects.

• Create an F-Curve Modifier with noise to create a random light flicker.

• Youtube video and audio export settings for best results.

• https://support.google.com/youtube/answer/1722171?hl=en

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January 1, 2030

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